Warcraft: Bonds of Brotherhood Review

By Patrick Tedder

If you want me to stop writing about Warcraft, you’re going to have to pay me. Despite having never played the game and having only the most cursory knowledge of Blizzard’s fantasy universe, I’m thoroughly hooked.

Having really liked the film, and not wanting to dive all in by picking up the game and its monthly subscription, I’ve gone to all of the books I can find, and that includes Bonds of Brotherhood.

The beautiful cover to Brotherhood states that it’s “The Official Prequel Graphic Novel to the Major Motion Picture.” This isn’t a problem until you actually read the graphic novel and realize that it contributed little to the motion picture. In fact, aside from the cover of the book, it’s hard to even connect the characters to their movie counterparts, especially when some of the characters that appear in the film and are on the cover of the book never actually appear in the graphic novel.

The graphic novel may have been made with little knowledge of the upcoming film. I’m sure broad details were given to the team while details were withheld for spoiler reasons, but did they know what the actors would look like? This is my first problem with Brotherhood.

Then there’s the story. Noted in the back of the book as a scraped premise from the film, trolls (not orcs) are wreaking havoc on Azeroth, and our three human protagonists from the upcoming film must save the day. It’s a decent setup that allows Paul Cornell (Dr. Who, Marvel, and DC projects) to develop a backstory that should help the audience relate to our heroes. However, at 112 pages, the whole project feels rushed.

Lastly, being a graphic novel, the first thing that’s noticeable is the art. The details feel too broad, as if they’re filled in because they have to be, not because the artist wants to. It has an incredibly generic feel to it in a way that a lot of digital comics often can. It’s cartoony, but at least it’s easy on the eyes and full of bright colors.

Verdict:

Aside from the backstory of one particularly magical individual; hint, hint, it’s hard to praise this comic as little more than fluff. It brings little to the table that would give non-WOW fans any reason to read it. Still, I must say, any chance to visit Azeroth is enjoyable for me. I want more, even if that means a ton of these vague one-off projects. Since the only way to get more is to support what we’ve got, I recommend you go out and buy it.